Tuesday 26 November 2013

Computer Game Graphic Types.

2D Sprites

A 2D sprite is a flat image created on programs such as Photoshop. These are images that are placed into games and can be animated to act as characters or objects. Systems such as the NES thrived off graphics like this and they made them recognisable. They are often related to and used in retro games such as Mario, Metroid and MegaMan. However, games still use 2D sprites often in newer indie titles such as Super Meat Boy and Dust: An Elysian Tail. 
                                                     



3D Isometric Sprites

A 3D isometric sprite is also a 2D flat image however it is positioned in such a way that gives you the feel of a 3D image. Many games use this technique to give their otherwise simple 2D flat games something new. This style isn't used often anymore with the new technology.



Concept Art

Concept Art is the bases for every game. This is the initial design process for all characters, items and landscapes. These images are then passed onto other departments such as digital graphics so they have a set base to carry out the rest of the process, often concept art is sold for high prices and is seen as a collectible item.

Textures

Textures are another flat image that is created using Photoshop primarily but can also be created in various other software. We use textures to create a net for a 3D model in which you will flatten the 3D model and then assign the texture. There are three different types of texture. Colour, which is a basic colour application texture to your model, a Specular texture which is a type of text that allows you to places shining onto a model, it is shown in black and white but that is just so you can apply more accurately. There is also a Normal texture map which is the one to use for all the highly detailed texturing such as skin marks, and also effects on trees etc. 

User Interface

A user interface is how your game looks, the symbols shown on the screen that allow you to get to where you need to be, backpacks, save menus, options, anything you can see on the screen. It is really important that you get this right as a confusing interface isn't only really bad to look at but also extremely confusing and off-putting to new players who have been introduced to your franchise. You need an interface that isn't to hard that it will block out new potential players but also one that isn't condescending to experienced gamers.


Printed Media.

Printed Media is very important when creating a game. It is what your potential customers are going to see before anything else and you must make sure that your game box art stands out and gives them a taste of what your game is going to be about without spoiling anything. Alongside this alot of successful games now produce guides with other companies, this not only gives people playing your game help in game but will also open you up for a ton of advertising opportunities. Games these days now provide game shops such as GAME with large cardboard cut outs of main characters to advertise their games.


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