Pixel.
A pixel is a single small square of information that is used
in a collection to create an image. It is the smallest part of an image. In games pixels can be used in many ways, all games contain them however some games choose to highlight the use of pixels more than other games who choose to use more realistic graphics.
Image Resolution.
Image Resolution is the information an image contains and is
used in reference to Raster Images.
Pixel Colour Intensity.
This is a variable factor in a pixel that makes up for the
colour and how bright the pixel is. It uses a RBG chat for base colours. This
also includes CYNK.
Pixel Colour Intensity Storage.
Pixel Colour Intensity is stored in the RGB, this is the
amount of colour in each of the sections, such as the number of red, the number
of green and the number of blue.
Compression.
Compression is the process in which an image is scaled down
to a smaller sized format. Compression is important for digital imagery as it
allows for an image to be compressed into a size that is a lot smaller and a
lot easier to download. A lossy compression is the process in which unused data
is discarded and lossless compression is the opposite, it will ensure that all
data remains for future use, however it will give you a larger compressed file
in comparison.
Types of digital graphics.
The image above shows the difference between a vector and raster image file types.
This above image shows how compression can effect a high quality image, this shows a full compressed file.
A raster is a file that is made up of lots of tiny dots of
colour, there are a large amount of different colours that create a final
image. When you download an image from the internet it will most likely be a
Raster image and will be in the most common file format, Jpeg. A raster image
when zoomed in on will become distort and blurred, you will see a large amount
of different colours. .BMP file doesn’t use any compression so it is a huge
file, the quality of the files are really high though and you’ll mainly see
these on computer graphics such as textures for 3D models. GIF files aren’t as high
quality and they are in a lossless format, unfortunately they only provide 256
colours, so they are mainly good for lineart and simple drawings, they allow
for animations though!
A TIFF file uses a lossless format also, they have large
files and you are able to store additional information into them. These are
ideal for photos as the file quality is so high. JPG is the most common file
format and is often used for all different types of media, in images you can
compress a JPG to many different sizes, however, the lower you compress the
file the lower quality the image will be.
A vector image is a file type with numerical values, this
means that unlike a raster image you will be able to zoom into large details of
an image without it blurring. There are file types that produce Vectors and the
most common is PSD and FLA
A PSD image is a Photoshop Document, this is the file that
is used for creation in photoshop, being a PSD means the image is in vector
form, you are able to zoom into the image to create minor details and change
individual pixels. They can store many various additional information such as
Layers, Fonts and Textures. It is a source file and doesn’t compress.
A FLA is a very similar file to a PSD in which it is a raw
source file in which you will create images in FLASH software. It is a vector
image. It will store extra information such as animation.
An .AI is an adobe illustrator file, this again is a raw
file similar to .FLA and .PSD these files once finished are exported and
compressed, they are best compressed as a PNG or another vector file or they
will lose a large amount of their quality.
This is a good blog post Ollie but you need to make some improvements.
ReplyDeleteYou need to improve your explanation of a pixel.
You need to include images to demonstrate the difference between vector and raster images
You need to include images to demonstrate the effect of compression
You need to include images to show different file formats and any effects they have on image quality.
You have now updated this blog post to include all of the required improvements. It is now very well explained and uses well chosen examples. Well Done Ollie.
ReplyDelete